By nZ4Y9Fw · From the Global client, launcher version 26 · Updated
Every Unique piece rolls random stat lines, and each slot rolls from its own list. Land the slot's best line with Soul Sync, raise its value with Soul Codex, and save the Kina for the gear you keep from 2,100 gear score: ten Binds on one Unique piece cost 2,130,000 Kina and 408 Soul Codex.
The lines to chase on each slot
Each slot draws from its own list of 15 to 24 stats; most of it is filler. The tables show the lines worth a Sync, with their range on item-level-86 gear (Enraged Kromede and Nuakum). A Unique piece shows 7 lines: 3 fixed stats and 4 Soul Binding lines, which are the ones you reroll. Crafted gear has one Soul Binding line more. Each stat line drawn is a given chase line only 1.2 to 4 times in 100; Attack is 4 to 6, and a bracelet's divine stats 10.

Damage dealers
| Piece | Line | Range |
|---|---|---|
| Weapon | Combat Speed | 10.63–12.29% |
| Weapon Damage Boost | 7.87–9.12% | |
| Damage Boost | 5.95–6.91% | |
| Guard | Combat Speed | 8.26–9.57% |
| Weapon Damage Boost | 6.3–7.32% | |
| Damage Boost | 4.76–5.54% | |
| Shoulders | Critical Damage Boost | 10.5–12.15% |
| Chest | Damage Boost | 5.35–6.22% |
| Gloves | Combat Speed | 5.9–6.86% |
| Helmet | Attack increase | 1.75–2.08% |
| Double Chance | 1.75–2.08% | |
| Pants | Attack increase | 1.92–2.28% |
| Cape | Attack increase | 1.4–1.68% |
| Double Chance | 1.4–1.68% | |
| Necklace | Combat Speed | 3.54–4.14% |
| Boots | Attack | 16–25 |
| Earrings | Attack | 22–32 |
| Ring | Attack | 18–28 |
| Bracelet | Destruction [Zikel] | 9–17 |
| Death [Triniel] | 9–17 | |
| Time [Siel] | 9–17 |
Fill the other lines with Attack, Critical Hit and Accuracy. Critical hit rate stops at 50%, less the target's Critical Hit Resist, and Double Chance is cut by the target's Double Resist. A bracelet rolls only the ten divine stats, the Pantheon's: Destruction adds Attack, Death Critical Hit and Time Combat Speed.
Tanks
| Piece | Line | Range |
|---|---|---|
| Pants | Damage Tolerance | 9.45–10.94% |
| Endurance | 2.88–3.38% | |
| Helmet | Endurance | 2.62–3.08% |
| Weapon Damage Tolerance | 6.3–7.32% | |
| Cape | Critical Damage Tolerance | 10.5–12.15% |
| Endurance | 2.1–2.49% | |
| Chest | Weapon Damage Tolerance | 7.87–9.12% |
| Defense increase | 3.15–3.69% | |
| Shoulders | Defense increase | 2.1–2.49% |
| Gloves | Defense increase | 1.83–2.17% |
| Boots | Defense increase | 2.36–2.78% |
| Necklace | HP | 236–278 |
| Earrings | HP | 202–239 |
| Ring | HP | 168–200 |
| Bracelet | Justice [Nezekan] | 9–17 |
| Life [Yustiel] | 9–17 |
Endurance halves a hit when it triggers; the attacker's Endurance Penetration lowers its chance. Weapon and guard take the damage dealers' lines. Justice adds Defense and Life adds HP.
Healers
| Piece | Line | Range |
|---|---|---|
| Weapon | Combat Speed | 10.63–12.29% |
| Guard | Combat Speed | 8.26–9.57% |
| Gloves | Combat Speed | 5.9–6.86% |
| Necklace | Combat Speed | 3.54–4.14% |
| Helmet | Attack increase | 1.75–2.08% |
| Pants | Attack increase | 1.92–2.28% |
| Cape | Attack increase | 1.4–1.68% |
| Bracelet | Illusion [Kaisinel] | 9–17 |
| Time [Siel] | 9–17 |
Combat Speed speeds up casting as well as attacks. Fill the rest with Attack. Illusion cuts cooldowns.
PvP
Gear lines have no PvP versions. For PvP, swap filler for the resist lines (Perfect Resist, Double Resist, Multi-hit Resist, Status Effect Resist) and use Abyssal stones, the only stones with PvP stats.
Skill lines your class can roll
Besides stat lines, a Soul Binding line can be a skill line: +1 level to one of your class's skills, like Frost and Flame Scattershot on the guard above. Each class has 12 active and 10 passive skills in the pool, about equally likely.
Gladiator
| Active | Passive |
|---|---|
| Keen Strike | Survival Stance |
| Leaping Slam | Blood Absorption |
| Overhead Slam | Attack Preparation |
| Ankle Slice | Destructive Impulse |
| Aerial Snare | Survival Willpower |
| Ruinous Blow | Protection Armor |
| Rending Blow | Identify Weakness |
| Mocking Blade | Impact Hit |
| Rush Strike | Experienced Counterstrike |
| Crushing Wave | Murderous Burst |
| Sword Aura Rampage | |
| Defiance |
Templar
| Active | Passive |
|---|---|
| Vicious Strike | Enhance Health |
| Poach | Punishing Benediction |
| Annihilate | Guarding Seal |
| Judgment | Insulting Roar |
| Debilitating Smash | Fury |
| Punishment | Warding Shield |
| Pummel | Ironclad Defense |
| Shield Smite | Impact Hit |
| Shield Rush | Survival Willpower |
| Warding Strike | Block Pain |
| Flash Rampage | |
| Defiance |
Assassin
| Active | Passive |
|---|---|
| Quick Slice | Heightened Sixth Sense |
| Shadowstrike | Apply Poison |
| Heart Gore | Assault Stance |
| Whirlwind Slice | Ambush Stance |
| Shadow Fall | Revitalization Contract |
| Insignia Explosion | Exploit Weakness |
| Ambush | Rear Smite |
| Savage Roar | Impact Hit |
| Infiltrate | Defense Break |
| Flash Slice | Determination |
| Storm Rampage | |
| Defiance |
Ranger
| Active | Passive |
|---|---|
| Snipe | Vigilant Eye |
| Snare Shot | Wind Vigor |
| Drill Dart | Hunter's Resolve |
| Burst Arrow | Rooting Eye |
| Explosion Trap | Revitalization Contract |
| Tempest Shot | Concentrated Fire |
| Deadshot | Focused Eye |
| Marking Shot | Unyielding Resolve |
| Suppressing Arrow | Melee Fire |
| Gale Arrow | Hunter's Soul |
| Arrow Scattershot | |
| Defiance |
Sorcerer
| Active | Passive |
|---|---|
| Flame Arrow | Fire Mark |
| Firestorm | Cold Snap |
| Blaze | Robe of Cold |
| Frost Burst | Grace of Resistance |
| Wish of Concentration | Revitalization Contract |
| Hellfire | Robe of Earth |
| Ice Chain | Robe of Flame |
| Bittercold Wind | Absorb Essence |
| Frost | Grace of Enhancement |
| Winter's Shackles | Vitality Evaporation |
| Flame Scattershot | |
| Defiance |
Spiritmaster
| Active | Passive |
|---|---|
| Cold Shock | Spirit Strike |
| Summon: Fire Spirit | Spirit's Descent |
| Jointstrike: Curse | Spirit Revitalization |
| Summon: Earth Spirit | Spirit Communion |
| Dimensional Control | Element Unification |
| Elemental Fusion | Spirit Protection |
| Combustion | Corrode |
| Summon: Water Spirit | Mental Focus |
| Soul's Cry | Consecutive Countercurrent |
| Summon: Wind Spirit | Revitalization Contract |
| Rapid Scattershot | |
| Defiance |
Cleric
| Active | Passive |
|---|---|
| Earth's Retribution | Warm Benediction |
| Debilitating Mark | Empyrean Lord's Grace |
| Chain of Torment | Immortal Veil |
| Condemnation | Prayer of Concentration |
| Radiant Recovery | Survival Willpower |
| Bolt | Empyrean Lords' Benediction |
| Judgment Thunder | Healing Enhancement |
| Divine Aura | Heal Block |
| Light of Regeneration | Radiant Benediction |
| Healing Light | Earth's Grace |
| Lightning Strike Scattershot | |
| Defiance |
Chanter
| Active | Passive |
|---|---|
| Onslaught | Blessing of Life |
| Rushing Smash | Protection Circle |
| Wave Blow | Attack Preparation |
| Heat Wave Blow | Raging Spell |
| Dark Crush | Survival Willpower |
| Spinning Strike | Crossguard |
| Incandescent Blow | Inspiring Spell |
| Impactful Crush | Impact Hit |
| Tremor Crush | Earth's Promise |
| Recuperation | Wind's Promise |
| Gust Rampage | |
| Defiance |
What Soul Binding costs
Soul Binding is under Enhancement, with four actions:
| Action | What it does | What it takes |
|---|---|---|
| Bind | Raises the Soul Binding Rate, and with it every line's value, up to each line's maximum at 100% | Kina and Soul Codex, more each time |
| Soul Sync | Rerolls one line you pick | One Sync Stone or one Unique piece |
| Reset | Rerolls every line | Kina and Soul Codex: Reset |
| Soul Fuse | Adds one more line, which can't be transferred | 1 Philosopher's Stone and 1,000,000 Kina |
What ten Binds and one Reset cost, by the piece's grade:
| Grade | Ten Binds: Kina | Soul Codex | Reset: Kina | Soul Codex: Reset |
|---|---|---|---|---|
| Rare | 130,500 | 25 | 45,000 | 1 |
| Epic | 733,000 | 77 | 150,000 | 2 |
| Unique | 2,130,000 | 408 | 300,000 | 3 |
Each Bind on a Unique piece:
| Bind | Kina | Soul Codex |
|---|---|---|
| 1 | 30,000 | 10 |
| 2 | 42,000 | 12 |
| 3 | 59,000 | 16 |
| 4 | 83,000 | 21 |
| 5 | 117,000 | 27 |
| 6 | 164,000 | 36 |
| 7 | 230,000 | 46 |
| 8 | 322,000 | 60 |
| 9 | 451,000 | 78 |
| 10 | 632,000 | 102 |
The last three Binds cost 1,405,000 Kina and 240 Soul Codex, two-thirds of the total. Bind only once the lines are the ones you want: a Synced line comes in with a new value.

Soul Sync and Reset
A Sync on Unique gear needs Unique material: a Sync Stone (Unique) or another Unique piece from any slot. With it the chance is 100%; anything lower can't succeed.

Reset rerolls every line at once, so use it only on a piece with none of the lines you want. A piece with one good line keeps it through a Sync and loses it to a Reset.
Lines move to a new piece of the same kind with a Transfer Stone (Weapon, Armor or Accessory). The Soul Fuse line never moves, so Fuse only the piece you'll keep.
When to spend
By the gear score guide's brackets:
| Gear score | Your gear | What to do |
|---|---|---|
| 700 to 1,400 | Spiritforged weapon and guard, quest and Epic gear | Nothing. Every Kina goes to enhancing. |
| 1,400 to 2,100 | Vakron armour and Guard, Urugugu accessories | Nothing. You'll replace them, and a Sync here isn't worth its material. |
| From 2,100 | Enraged Kromede, Nuakum and better gear, crafted gear too | Sync to the chase lines, then Bind, then Soul Fuse. |
Manastones and Soulstones
Manastones go in the weapon, guard and armour, Soulstones in accessories; each kind rolls the same stats. A line's colour sets its gear score, gray +1 to yellow +4 (see Fill every socket).
| Stone | Stats | Gray | Green | Blue | Yellow |
|---|---|---|---|---|---|
| Lesser | 9 | 70% | 30% | ||
| Intermediate | 9 | 50% | 35% | 15% | |
| Superior | 14 | 50% | 35% | 15% | |
| Lesser Abyssal | 16 | 50% | 35% | 15% | |
| Intermediate Abyssal | 16 | 50% | 35% | 15% | |
| Superior Abyssal | 22 | 50% | 35% | 15% |
Every stone rolls Attack, Defense, Accuracy, Evasion, Critical Hit, Critical Hit Resist, Block, HP and MP. Superior stones add five damage lines (Damage Boost, Weapon Damage Boost, Critical Damage Boost, Back and Front Attack Boost) at 0.5% a stone each; Abyssal stones add PvP stats.
What a Superior stone's line gives:
| Line | Green | Blue | Yellow |
|---|---|---|---|
| Attack | 3 | 5 | 10 |
| Critical Hit | 7 | 10 | 15 |
| Accuracy | 7 | 10 | 15 |
| HP | 50 | 100 | 160 |
| Damage Boost | 0.1% | 0.3% | 1% |
Put cheap Lesser stones in gear you'll replace: any line counts for gear score. On gear you keep, take Attack, Critical Hit or Accuracy; a damage line is too rare to chase.
Sources: Global client launcher version 26, read 20 October 2026: each slot's lines, ranges and shares (Item, for item-level-86 Enraged Kromede, Nuakum and Abyssal Bracelet rows), stat names and effects (StatCorrectionNumber), Bind and Reset costs (SoulBindCost), the Sync grade rule (SoulBindGradeGap), the skill lines (ItemEquipSubstatSkill) and the stones (ImprintMagicStoneProb). Checked in game on our own characters: the lines on a Unique piece, Soul Binding Rate, Sync material from any slot and Soul Fuse's cost, and every screenshot. Our calls, judged on the cost tables: the lines each role chases, no Soul Binding below Enraged Kromede and Nuakum gear, and no chasing a stone's damage lines.
Rather not grind the Sync material?
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Map art, icons and quest data from Aion 2, © NCSOFT Corporation. Raid Relay is a fan project, not affiliated with or endorsed by NCSOFT. Guide text and analysis © 2026 Raid Relay. Please link to this page rather than copy it.

