Free guide · Aion 2 Global · Elyos and Asmodian

Aion 2 Genus Insight Guide: Best Stats to Roll and What to Lock

By nZ4Y9Fw · From the Global client, launcher version 27 · Updated

Slot 4 is the slot that matters on every board: its damage lines are percentage multipliers. The strongest line on any board is Double Chance, which rolls only in the Special board's slot 4; aim for a Heroic one at 2.5% or more. Roll for keepers at Insight 10, where Heroic lines come up 5% of the time, and lock slot 4 first.

  1. Take a board to Insight 10 before you lock anything. Heroic lines don't exist below Insight 9, so a line locked earlier is one you will replace. The path to Insight 10.
  2. Chase slot 4 first: Double Chance on the Special board, then Front Attack Damage Boost on Varian, or Back for an Assassin. The best lines.
  3. Then slots 1 and 5, then 7: Attack Bonus or Max Attack, then Damage Tolerance or Endurance for PvP. What to lock first.

Best Genus Insight stats

Every board has the same layout. Slot 4 is the strongest slot on all five boards: its damage lines are percentage multipliers, where slots 1 and 5 add flat damage. Slots 3, 6 and 9 roll Critical Hit and Accuracy, and slots 2, 7 and 8 defense. Within a slot every line is equally likely once its grade is rolled, so a line's cost comes down to how many lines share its slot.

Press Analyze and every open slot that isn't locked rolls a new line, its grade first and then a stat from that slot's list, for 4 Soul Crystals and 1,000 Kina a slot. How Analyze levels a board.

What each slot rolls

Values are the top of the Heroic range. Every slot but the Special board's 4 and 7 can also roll HP 100 or MP 50:

SlotsForLines
1, 5DamagePenetration 200, Max Attack 20, Attack Bonus 16; Critical, Front, Back, PvE and Boss Attack 20
4DamageThe board's damage lines, below
3, 6, 9Critical Hit and AccuracyAccuracy Bonus 40, Critical Hit 30, Front and Back Attack Critical Hit 40, PvE Accuracy 50, Power Shard Damage Bonus 16; Block 50, Evasion Bonus 30
2, 8DefenseHP increase 1.6%, Defense Bonus 160; Critical Damage, Front, Back, PvE and Boss Defense 200; Critical Hit Resist 30; Front and Back Attack Critical Hit Resist 40
7DefenseThe defensive twins of slot 4: Damage Tolerance lines, Endurance, Regeneration, Status Effect Resist

Slot 4, board by board. On the four monster boards these lines roll only at Unique and Heroic; on Special they roll at every grade, from 0.1% at Common. Heroic lines roll 1.5% to 3% unless a range is given. Unique lines roll 1% to 2%, except PvE Damage Boost at 1.5% to 3% and the genus's own Damage Boost at 2% to 4%:

BoardIts own damage linesAlso on slot 4
CogniCritical Damage Boost, Damage BoostPvE Damage Boost 2–4%, Cogni Damage Boost 2.4–4.8%
FeraWeapon Damage Boost, Damage BoostPvE Damage Boost 2–4%, Fera Damage Boost 2.4–4.8%
NaturaMulti-hit Chance, Perfect ChancePvE Damage Boost 2–4%, Natura Damage Boost 2.4–4.8%
VarianFront Attack Damage Boost, Back Attack Damage BoostPvE Damage Boost 2–4%, Varian Damage Boost 2.4–4.8%
SpecialDouble Chance, Damage Boost, Critical Damage Boost, Front and Back Attack Damage BoostNone

Double Chance rolls only in the Special board's slot 4. Guides written for Korea or Taiwan that stack it on slots 3 and 9 don't apply to Global: those slots have no Double Chance here.

The best lines to roll for

Double Chance is the line to chase. Its extra damage is based on your final damage, so it is a separate multiplier on top of every other line, and it rolls only on the Special board's slot 4, at every grade.

Aim for a Heroic Double Chance at 2.5% or more. It is the strongest line on any board, and the costliest to land. At Insight 10, with nothing locked, any Heroic Double Chance takes 240 presses on average: 8,640 Soul Crystals and 2,160,000 Kina. If every value from 1.5% to 3% is equally likely (the client doesn't say), 2.5% or more is a third of those, about 720 presses: 25,920 Soul Crystals and 6,480,000 Kina.

Our slot-4 priorities for a setup used in both PvE and PvP, best first. PvE Damage Boost only works on monsters; it can rank higher for PvE-only play.

Slot-4 lineBoardsWhy
Double ChanceSpecialA separate multiplier on your final damage
Front Attack Damage Boost
  • Varian
  • Special
Its own multiplier, on hits from the front
Back Attack Damage Boost, Assassins only
  • Varian
  • Special
Its own multiplier, on hits from behind, where an Assassin fights; for other classes, take Front instead
Multi-hit or Perfect ChanceNaturaExtra hits sized by Attack, or extra damage from Max Attack
Weapon Damage BoostFeraBoosts weapon damage
Critical Damage Boost
  • Cogni
  • Special
Critical hits only, at most half of them
PvE Damage Boost
  • Cogni
  • Fera
  • Natura
  • Varian
Its own multiplier on monsters; no benefit in PvP
Damage Boost
  • Cogni
  • Fera
  • Special
Its own multiplier, on every hit
The genus's own Damage Boost
  • Cogni
  • Fera
  • Natura
  • Varian
That genus only: keep it for a boss of that genus you farm

Insight 10: how to roll the best lines

Each slot rolled now comes up Unique 15% of the time and Heroic 5%, so a press of all nine slots gives at least one Unique-or-better line 87% of the time. Average Soul Crystals to keep this many on one board, locking each as it lands (plus 250 Kina a crystal):

Unique or better lines keptAt Insight 7 (7 slots)At Insight 9 (9 slots)At Insight 10 (9 slots)
14125542
31,65914986
55,871399217
737,9101,478780
96,3003,299

Those are lines of the grade with any stat. All nine Heroic on one board averages 14,292 Soul Crystals.

One named line is far rarer. At Unique and Heroic, slot 4 has 14 lines on the four monster boards and 12 on Special, so at Insight 10 one named Heroic line, at any value, is 0.36% of slot-4 rolls on a monster board and 0.42% on Special; at Unique or better, 1.43% and 1.67%.

You have 3 presets, each with its own lines on all five boards, and switching is free: keep a working set of lines on one and chase better ones on another.

Auto Analysis repeats Analyze until a line of the grade you set appears. Untick Use Soul Crystal and it spends only that board's own crystals, which keeps your plain ones for the Special board.

Auto Analysis for the Fera board, slot 4: each line's grade range and values, the cost, and the Use Soul Crystal box

Analyze lock costs

Lock nothing while a board is levelling. A locked slot keeps its line, but Analyze still charges 4 Soul Crystals and 1,000 Kina for each slot it rolls, and the locks add this on top:

Slots lockedExtra Soul CrystalsExtra Kina
182,000
2164,000
3369,000
47619,000
515639,000
623659,000
731679,000
839699,000

Heroic lines don't exist below Insight 9, so a line locked earlier is one you will replace. A good Double Chance goes on a spare preset instead: the Special board.

With four slots open, one lock makes a press 20 Soul Crystals and 5,000 Kina, two make it 24 and 6,000, and three 40 and 10,000:

After one press the board has 2,650 Genus EXP, 400 more; with one slot locked Analyze costs 20 Soul Crystals and 5,000 Kina
Two slots locked: 24 Soul Crystals and 6,000 Kina
Three slots locked: 40 Soul Crystals and 10,000 Kina

What to lock first

At Insight 10, aim for slot 4 first. Lock in this order:

  1. Slot 4: roll with nothing locked until it lands the damage line you want at a high value, and lock it.
  2. Slots 1 and 5: Attack Bonus or Max Attack.
  3. Slot 7: a useful Damage Tolerance or Endurance line.
  4. Slots 3, 6 and 9: Critical Hit or Accuracy.
  5. Slots 2 and 8: the defense lines, last.

A Heroic roll of the stat you want isn't a keeper yet. On slots 4 and 7 a high Heroic roll is up to twice a low one: 3% against 1.5%, and 4.8% against 2.4% on a genus Damage Boost.

A high Unique roll beats a low Heroic one. A 2% Unique Double Chance outdoes a 1.5% Heroic one, and a 4% Unique genus Damage Boost a 2.4% Heroic one. Unique lines also cost about a quarter of the crystals: what a finished board costs. Lock a line for its stat and value, not its grade, and every extra lock raises the cost. Keep a working preset while improving another.

The Special board at Insight 10: Double Chance 3%, the top of its Heroic range, locked in slot 4, and Attack Bonus 11 (Heroic) locked in slot 1, with the other seven slots left to roll

Slot 7 holds the only percentage defense lines, each cutting every hit you take and each the twin of a slot-4 line (Damage Tolerance against Damage Boost, Endurance against Endurance Penetration, Regeneration against Regeneration Penetration). Keep it for PvP. For PvE damage alone, skip it and take Critical Hit or Accuracy in 3, 6 or 9 instead, for about the same cost.

Lock the hard lines before the easy ones. Each lock adds to the price of every press, so a Unique line locked early in a slot you don't care about makes you pay for it on every press while you wait for a named Heroic line. Lock your four chosen lines first and fill the other slots after: locking every good roll as it lands takes a board from about 28,600 Soul Crystals to 167,000.

On the other slots:

SlotsWhat the client says
1, 5Max Attack also raises Perfect's damage
3, 6, 9The critical hit rate stops at 50%, so Critical Hit past it is wasted
7Endurance halves a hit when it triggers; Damage Tolerance weakens every hit, and the attacker's Damage Boost with it

What a finished board costs

Your four chosen lines are slots 4, 1, 5 and 7, each with the stat you want. The table gives averages, locking in the cheapest order, at any value in a line's range. Each crystal spent also costs 250 Kina, so 125,000 crystals is 31,250,000 Kina:

BoardSoul Crystals a boardAll five boards
Four chosen lines, Unique or better6,30031,100
Four chosen lines, Heroic; the rest as rolled25,500125,000
Four chosen Heroic; the other five Unique or better, any stat28,600140,600
Four chosen Heroic; the other five Heroic, any stat39,200193,700
All nine Heroic, every stat chosen163,900814,800

Choosing the stat is what costs. Any Heroic line is 1 roll in 20; a Heroic line with the stat you want is 1 in 200 on slots 1, 3, 5, 6 and 9, and 1 in 280 on slots 4 and 7. So the other five slots at any stat come almost free while you chase the four chosen lines, and choosing their stats too multiplies the bill.

That is on top of the 42,000 Soul Crystals that take the five boards to Insight 10. The figures for a board are for a monster board; the Special board costs about 2,400 less, since its slots 4 and 7 have 12 lines rather than 14. A high roll inside a line's range, such as Double Chance at 3% rather than 2.5%, costs more again; the client's tables give each line's range, not how often each value lands.

Every character on your server earns its own crystals for the same boards: how alts level your Genus Insight.


Sources: Global client tables rechecked directly against launcher version 28 on 10 October 2026, unchanged from version 27; first read 7 October 2026 from version 26: what each line does (the client's stat descriptions), Insight levels and grade odds, slot lists and their weights, and Analyze and lock costs. A finished board's cost is the exact average over the client's grade odds and even line weights, with its lock surcharges, locking in the cheapest order. Checked in game on our own characters: lock costs come on top of the slots still rolled (one, two and three locks on four slots: 20, 24 and 40 Soul Crystals); three presets, free to switch, each with its own lines on all five boards; and a line left on one preset stays while you roll on another. The screenshots are ours. Our calls, judged on the client's stat descriptions and the cost tables: the mixed PvE/PvP line picks, Back Attack Damage Boost for Assassins only, slot 4 first, then 1, 5 and 7, hard lines locked before easy ones, a Heroic Double Chance at 2.5% or more as the target, and no locks while a board levels.

Let us farm the pets. Save your Soul Crystals for the rolls.

Our pilots collect your pets and take each to level 3, the Global max: stats on your character and Genus EXP on every board.

See Pets

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